Creative Technologist • Technical Animator • Software Engineer
Where Art Meets Innovation
Blending creativity with cutting-edge technology to build immersive experiences
Trusted by industry leaders to deliver exceptional results
A journey through AAA game development and technical innovation
Prototyped AR/VR projects, built custom shaders, created rigs and animations for creatures, characters and props.
Developed pipeline processes and automation tools for a 50+ member team using Python & Blueprints.
Leading technical initiatives to accelerate the growth of the non-profit's mission. Handling all technical issues & requests.
Modeled, textured, and rigged a series of characters for the Jepson Center & Telfair Children's Art Museum.
Rigged and animated otherworldly quadruped character in Unreal Engine for Web3 based Metaverse game.
Oversaw build health for Unreal Engine 5 reporting directly to developers. Executed 4,000+ test cases.
Programming & game development instructor for children ages 7-14. Taught C#, JavaScript, robotics, and more!
AAA titles played by millions worldwide
Technical Animation
Developed and automated CI/CD and render pipelines for a 30+ person team. Created nearly 100 custom rigging solutions. Designed blueprint solutions that enhanced gameplay features for millions of players.
Mocap Retargeting & Rigging
UE Assembly & Rigging
Mocap Retargeting & Scene Assembly